As promised in this post I will try to describe the retouching done on 'Castle Of Dreams'
Below you can find already my layers pallete in Photoshop CS6
As you can see it's a lot of layers and impossible to describe them all. I will try to summarize, if there should be any questions feel free to contact me.
- RAW CONVERTIONS
We used two images in total to generate one total image. In the raw conversion program (Capture One) we tried to get the most details out of the RAW images. Later on we masked them in, so we get one composed image.
- CLEANUP BACKGROUND/SETTING - STRAIGHTEN THE IMAGE/PERSPECTIVE
After those three processes I started cleaning up the model herself. Using the regular healing brush to remove all blemishes on her skin.
- DRESS/CURTAINS/OVERAL FEELING
Since we wanted to create a very dreamy feeling you will see in the layer pallet a lot of Toning/Light layers, all this was used to give a very even toning and light atmosphere.
Creating the light was not that hard, we just used an adjustement layer gradient, put it from white to transparant, and put it to Radial instead of lineair, and placed it where we wanted it. For instance, under her arms, near the windows.
DODGE & BURN
We did some dodging and burning, but being used for the contouring of the image, not so much as for pixel level D&B. More to emphasize even more the shadouws and highlights.
To create an even more dreamy image we tried to create a smoke and fog effect as seen in the layer pallet.
For the hair we used hair from an other image from her, to cover up the parts that could not be visible in this image.
For the extra details in the image we used the plugin from Nik software, namely Detail Extractor, we used it a few times to create the effect on the walls and in the dress.
In the end we did an overal sharpening of the image to make sure on the web it was sharp and not blurry (keeping the compression from facebook in mind)
Got Questions, please let me know!